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| My Tools last update: Sep 4, 2010 |
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syncManager |
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| syncManager is a tool written in Python, multiplatform and part of my pipeline system project. The function of this tool is to generate builds for the syncClient. So, you just have to copy new files to the server and than run this tool to find modifications from the last build. After that, you can set some build preferences like warnings, shortcuts, commands to run, etc. and make a new release. All clients will be updated automatically thus keeping all machines exactly alike and avoiding problems, especially at the render time. |
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syncClient |
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| syncClient is a tool written in Python, multiplatform and part of my pipeline system project. Through it, all clients machines receive updates of plugins, software, scripts and everything else related to the pipe, generated by the syncManager, thus keeping all machines exactly alike and avoiding problems, especially at the render time. And, if you loose everything on your master server, you have copies of it at all clients. |
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Customized Save |
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| Customized Save |
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Customized Open |
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| Customized Open |
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zCreateClouds |
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| Here is a tool to create simple clouds. It uses sprite particles and a nice interface to create each cloud. It has a ramp effect so you can give some color to the cloud or create some shadow effects. Take a minute to watch the movie to see how it works! |
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zPoser |
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With this tool, you can save poses of any keyable attribute of an object in a Maya scene. After pre-saving all your poses, and saving a base pose, you can apply each of this poses to the object using a slider. All poses can be combined or you can use one at a time. The sliders can apply the inverse of the saved pose, when you apply a -1 value for the slider. You can extrapolate the pose, if that is what you want, applying a value greater than 1. I also created a way to drive just the left or right side of the object, so you can save a pose with to eyes blinking but apply only for the left side!
It has some other cool controls and a very usefully interface. |
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zFly |
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| This is a tool to automate all processes needed to make something fly. It creates a emitter plane with all settings and expressions to make a flying effect. So, the user has only the work of adding the instances that have a flying cycle, after that he has to adjust all settings of the node that the script creates. Since this script uses particles, the user can also add fields and any dynamic effect to the system. |
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zCurveFromParticle |
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| Here is the example of a working progress scrip that generates a curve from a particle and at the same time it can auto attach any brush from Maya and animate it. The user can control some attributes to change size of the brush and some other settings. It looks simple but it can generate really interesting effects! |
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zSplash |
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This is a tool to create splashes with blobby particles.
With this tool, the user can simply apply a splash effect to any maya's particle system. It has a simple interface and with only a few settings he can get great effects! |
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zConnectParticles |
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| With this tool, the user can create a effect of particles connecting to each other over the time... It needs only a pre created particle system and than it adds all the attributes needed, so the animator can control the aspect of this connections. It also can use any maya's brush to draw the line between the particles. |
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zCARA |
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| This script has been used to copy and randomize animation from one object to another in Maya. With very simple steps the user can fast and easy copy any animation and if he wants, he can randomize this animation too. |
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zRotateWithRamp |
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| zRotateWithRamp |
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zObjectChanger |
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| zObjectChanger |
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zFlushAnimStep |
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| zFlushAnimStep |
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zBlobbyFX |
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| zBlobbyFX |
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