View my profile on LinkedIn
zToolsBREAKDOWNRESUMECONTACT
 
Download PDF

 

Objective:

Bring administrative techniques to the Computer Graphics market in Brazil to build better companies and better opportunities. Also, work in computer graphics with complex crowd systems and build tools and interfaces to save Artist's work time by letting they deal just with interfaces and not code. Learn more and more, create more and more and constantly be involved in new technologies and techniques that challenge me to be the best R&D artist I can be or even more.

 

Profile:

I am a R&D artist with 12 years of experience on general development field. Last 7 years working with 3D Production where I have deep knowledge in Maya techniques and Maya programming (Mel, expressions, Python and API). Thru this years, also worked with internet and networks, having deep knowledge considering technical rules, protocols and programming, sound experience with HTML, DHTML, JavaScript, PHP and MySQL. I'm a person that just live to invent and create, always looking for new challenges!

 

Citizenship / Date of birth:

I was born in Rio de Janeiro, Brazil, on July 25th 1981.

 

United States VISA Eligibility:

I am a Brazilian citizen and only have the United States B2 Visa (Tourism). I am a Brazilian citizen and only have the United States B2/B1 Visa. I'm graduated in Business School (proved by university documents) and more than 12 years of experience in the R&D field (at the moment with the last 7 years proved by reference letters from previous employers). According to US Immigration rules found in their website, that qualifies me to a H1B work visa.

 

Experience:

      · Casablanca 3D Animation / Sao Paulo, Brazil – Jul/2008 to present

Started to work mainly with jobs related to crowd simulations. After a couple months was hired as R&D Supervisor, developing solutions, tools and a new pipeline for the team. After that, I've started a business project to rebuild the 3D department of Casablanca, creating a new focus for the company and aim new markets. So, I was invited to be the Head of 3D Department and lead the team thru this evolution.

      · Vetor Zero / Sao Paulo, Brazil – Feb/2003 to present

Hired for the R&D department (the first in Brazil actually), working more specific with Maya language (MEL), building crowd simulations using Maya particle system, running dynamic simulations for some FX and also building simple and complex expressions for any kind of scene, using tricks and tweaks to optimize render time. Also creating tools to speed up the 3D Artists job by developing a variety of scripts and plug-ins for Maya, building pipeline tools and developing solutions for them, taking care of the necessities of the company in this area.

      · Z3 Convergence / Lisbon, Portugal – Mar/2001 until Dec/2001

Main Programmer of the Interactive TV interface for Portugal Telecom, using HTML, DHTML, XML, JavaScript, and also participating with planning and technical decisions.

      · Z3 Convergence / Sao Paulo, Brazil – Oct/2000 until Mar/2001

Responsible for re-assembly and reconfiguration of the intranet and server.

      · Carioca University / Rio de Janeiro, Brazil – Jan/1999 until Dec/1999

Trainee at the technology support area for the whole Campus participating with planning, configuration and security of the intranet/internet.

·   Free Lancer

Developing website projects including programming and interface.

 

Know-how:

 Languages / API  Software  OS
 C/C++ Intermediate  Maya Expert  Windows Expert
 Maya API Confident  Massive Expert  Linux Confident
 Mel Expert  Houdini Beginner
 Python Expert  Boujou Intermediate  
 HTML Expert  PF Track Intermediate
 XML Intermediate  
 JavaScript Expert  
 PHP Expert  

      · Hardware:

Building, Planning, Manipulation

      · Intranet:

NT - infrastructure and planning
TCP/IP Protocols
Firewall

 

Key Skills:

Excellent problem-solving and decision-making skills
Good communication and teamwork skills.
Ability to work under pressure and tight deadlines.
Ability to Interpret ideas and generate solutions to make the ideas possible.
Personal and professional interest in the work.

 

Education:

· AIEC University (Sao Paulo/Brazil) – Graduated in Business School
· Autodidact in Mayamodeling/animation/shading/light since 2002
· Autodidact in Computer Graphics since 2000
· Autodidact in Computer Systems Development since 1994.
· CEFET/RJ – Technical High School in Electronics

 

Languages Skills:

I am a native Brazilian Portuguese speaker. I'm also a fluent English speaker and I have some knowledge of Spanish, as all Brazilians do, good enough to understand a bit but not to speak.

 

Workshops / Courses:

      · SIGGRAPH – USA
to the Annual Conference in 2004, 2005, 2006, 2007, 2008, 2009, 2010.

      · UCLA - California / USA
Animation 1: Introduction to 2D and 3D animation using Director, Flash & Bryce.

      · UCLA – California / USA
Planning, Constructing and Promoting Web Sites.

·   Carioca University – Rio de Janeiro / Brazil
Emotional Intelligence Course

·   CEFET – Rio de Janeiro / Brazil
Computer Support and Maintenance

 

Professional Reference:

·   Roberto Hradec – Lead Shader Writer, Radical Games.
Vancouver / Canada – me@hradec.com

·   Gustavo Yamin – Senior Generalist, Image Engine.
Vancouver / Canada – gusyamin@gmail.com

·   Alceu Baptistão – Head, Vetor Zero.
Alceu Baptistão – Head, Vetor Zero

 

Download PDF