For the third project of Bodega Aurrera's campaign, we used the same system used in the two others jobs but at this time I've updated my crowd system a little more. This time, using only one RAT shader, that receives by Maya particles expressions the color and applies it on each individual geometry at render time. Using this, we could get a bigger variety of colors for skin, skirts, hair, shirts and others. At this moment I've started to develop a way to translate and rotate each individual agent directly at the view port.