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| Breakdown last update: Sep 2, 2010 |
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Telmex - "Sonho" - Vetor Zero |
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| And, with the acquired experience, in this advertising was asked to do a stylized crowd. I’ve used the Maya particle system, together with expressions to simulate the movement and animated textures to give live to the crowd. Everything with controlled attributes by the animator, as of frequency and agitation, to obtain the desired result for each scene. Also my tool to create clouds was used in this project (Modelo – Chuvada), that in this case were not photo realistic. |
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Bundesschatz - "Toads" - Vetor Zero |
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| My second job with crowd, but at this time with frogs! At this point I was more confident to use the Maya particles so we decided to use them again. Then, one more time, using a system based on Maya particles, combined with expressions and blendShapes we could make this advertisement alive. At some scenes appears what was constructed and with a good visual result… |
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Skol - "Cavernas" - Vetor Zero |
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| This was my first work where I needed to develop a realistic crowd solution. Using not so advanced techniques because the short time we had, I’ve created, using the Maya particles, this simple crowd system. Were necessary only particles, sprites and expressions to create this effect where with only 16 different agents we’ve created a crowd of 4000 people and reach the desired result for the film! |
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Energy Hogs - Vetor Zero |
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| The tool that I was creating for animation through poses (cited in the work Toddynho below) was ready and was intensely used in this project to make all the facial and hand animations of the pigs. The tool helped to speed up and facilitate the animators work trough an easy and logical user interface. |
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Modelo - "Chuvada" - Vetor Zero |
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| For this project, I’ve developed a tool to create clouds based on the clouds system of Microsoft Flight Simulator. Bringing the easiness of the tool inside of Maya, where the artist only needed to get the shape of the cloud with cubes and trough an easy to use interface, with a series of attributes that could be easily configured, transform these cubes into the cloud to be used. |
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Comfort - "Loja de colchao" - Vetor Zero |
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| I’ve developed for this advertising one script to randomize point positions in a geometry with controllable attributes for the modeler. There was no great magic on this, but it was sufficient to be used and to generate a cloth effect, being used in almost all objects in the scene. |
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Toddynho - "Autorama" - Vetor Zero |
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| During the production of this advertising, I was developing a tool for animation based on poses, previously saved, of the character and through a slider the animator could control the influence of the saved posed in the current character. It was used before being complete, to drive the animation of the main character, Toddynho. |
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| Breakdown last update: Sep 2, 2010 |
Page 1 | 2 | 3 |
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