|
| Breakdown last update: Sep 7, 2010 |
Page 1 | 2 | 3 | 4 |
|
|
|
|
|
Tilibra - "Beatbox" - Casablanca |
|
| In this job I was responsible for creating a solution to what the add needed. We needed to use textures of book covers, real ones, without modifying them and form the image of the Mona Lisa. Along with Giovani Meneghel, we developed a plugin where we could read any image, and where the notebook would be placed, extract the color of that region. With this, we searched the database for textures that also had that color prevailing and than apply it to the notebook that was there. |
|
|
|
|
|
|
|
|
|
C&A - "Festas" - Casablanca |
|
| In this job, there was a huge amount of geometry in every scene. In a certain moment of the process there was a need to change all these geometries for another ones, randomly. So I created a tool to do this work and save a lot of layout artist's time. |
|
|
|
|
|
|
|
|
|
Fruthos - "Malabarista" - Casablanca |
|
| For this add I build a tool to create a unrealistic movement of juggling. Then, running the tool, it creates a particle system with all the dynamics controlled by expressions and attributes. |
|
|
|
|
|
|
|
|
|
Brahma - "Peão" - Casablanca |
|
| Another crowd job for Brahma. This time I used Massive for some scenes and my own crowd system for other scenes. I don't have the full add to show, but you can see the scene that I like more. |
|
|
|
|
|
|
|
|
|
Vivo - "Assinatura" - Casablanca |
|
| This was a job to make the new signature for Vivo's ads. So, I've improved Maya's curve flow and also created a tool that automatizes all the process to solve the problem. It was really easy to setup it and get it done. |
|
|
|
|
|
|
|
|
|
Brahma - "120 anos" - Casablanca |
|
| As you can see, almost all my past work was to solve crowd scenes. In this one, Brahma beer was celebrating its 120 years. They wanted to make a big human bottle to this ad. So, using my own crowd system, we did it again. This time I introduced a new feature, all agents shirt's color was extracted from a texture, so it became easy to copy the look of the bottle. |
|
|
|
|
|
|
|
|
|
Magazine Luiza - Casablanca |
|
| I was hired in Casablanca because of this job. In this project I had a lot of crowd scenes to do. Again I used my own crowd solution to solve the challenge. Almost all scenes were ease and we did it without any problem. |
|
|
|
|
|
|
|
|
|
Fanta - "Dança Maluca" - Vetor Zero |
|
| I've extracted the color from a painted object and applied it to each particle at the dragon's body. Creating with this a dragon of particles! Did some other particles effects too... |
|
|
|
|
|
|
|
|
|
Unibanco - "Bem Vindo" - Vetor Zero |
|
| Another job using my crowd system based on Maya's particle system, with some expressions to give control. |
|
|
|
|
|
|
|
|
|
Itaú - "Trabalho" - Vetor Zero |
|
| In this project, I've developed a tool that procedurally creates a tower and animate each object of this tower procedurally too. But also giving the animator some control on the appearance and animation of the whole tower by animating some control curves that this tower follows. The look of the advertise was great and my tool worked very well! See for yourself! |
|
|
|
|
|
|
|
|
|
Nestle - "Pureza Vital" - Vetor Zero |
|
| In this project I directly participated in almost all scenes, since this advertise was composed basically of crowd scenes. One more time, my crowd system was placed in use, but now with much bigger challenges. It was the first project that the agents were walking and needing sync on their animation so they were able to flow like a ocean wave! I've introduced some new configuration to my system. Take a look and see the results! |
|
|
|
|
|
|
|
|
|
Coca Cola - "Pablolandia" - Vetor Zero |
|
| In this project, I've improved my crowd system adding tools to emit agents on uneven terrains, using height maps, and to be able to move and rotate each individual agent directly at the view port. For the agent's animation cycle, I've generated ribs of each frame and created expressions in Maya that calls each agent's rib via Rib Box (RAT) at the render time. The same system was used to create an "ola" effect that the flowers make in one specific take. Rain was also created using particles and dynamics from Maya. |
|
|
|
|
|
|
| Breakdown last update: Sep 7, 2010 |
Page 1 | 2 | 3 | 4 |
|
|