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| Breakdown last update: May 8, 2008 |
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Fanta - "Dança Maluca" - Vetor Zero |
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| I've extracted the color from a painted object and applied it to each particle at the dragon's body. Creating with this a dragon of particles! Did some other particles effects too... |
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Unibanco - "Bem Vindo" - Vetor Zero |
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| Another job using my crowd system based on Maya's particle system, with some expressions to give control. |
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Itaú - "Trabalho" - Vetor Zero |
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| In this project, I've developed a tool that procedurally creates a tower and animate each object of this tower procedurally too. But also giving the animator some control on the appearance and animation of the whole tower by animating some control curves that this tower follows. The look of the advertise was great and my tool worked very well! See for yourself! |
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Nestle - "Pureza Vital" - Vetor Zero |
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| In this project I directly participated in almost all scenes, since this advertise was composed basically of crowd scenes. One more time, my crowd system was placed in use, but now with much bigger challenges. It was the first project that the agents were walking and needing sync on their animation so they were able to flow like a ocean wave! I've introduced some new configuration to my system. Take a look and see the results! |
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Coca Cola - "Pablolandia" - Vetor Zero |
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| In this project, I've improved my crowd system adding tools to emit agents on uneven terrains, using height maps, and to be able to move and rotate each individual agent directly at the view port. For the agent's animation cycle, I've generated ribs of each frame and created expressions in Maya that calls each agent's rib via Rib Box (RAT) at the render time. The same system was used to create an "ola" effect that the flowers make in one specific take. Rain was also created using particles and dynamics from Maya. |
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Kapo - "Chocolate" - Vetor Zero |
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| Using one technique that I've developed for distribution of blobby particles from Maya, we could create a hair that had the aspect of liquid chocolate and could also receive dynamics. Using this same technique, we also created splashes of chocolate that was emitted from the bottom of his flying board... So, creating all the visual effects that was necessary for the advertising. |
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Bodega Aurrera - "Montoneiros" - Vetor Zero |
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| For the third project of Bodega Aurrera's campaign, we used the same system used in the two others jobs but at this time I've updated my crowd system a little more. This time, using only one RAT shader, that receives by Maya particles expressions the color and applies it on each individual geometry at render time. Using this, we could get a bigger variety of colors for skin, skirts, hair, shirts and others. At this moment I've started to develop a way to translate and rotate each individual agent directly at the view port. |
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GM - "Maquina Maluca" - Vetor Zero |
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| I've developed expressions for all the gears of this crazy machine to function dependent one of the other, as it would function in a real engine. So, the animator needed only to rotate a control and everything would automatically work as it should be. I've also developed one script to be able to make offsets in animations that come from referenced scenes, what was very useful and is continued being used for other projects in the house. |
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Bodega Aurrera - "Mochila" - Vetor Zero |
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| After the success of the first film and the great acceptance by the viewers, we made a continuation. We used the same system developed for the first job to generate the crowd simulation (read description of the previously work below), only with different positioning of the first one. |
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Bodega Aurrera - "Dona Lucha" - Vetor Zero |
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| In this work we needed to create a crowd for a boxing fight, with a "modeling clay" look and "stop motion animation" feel. Also we wanted a good automatic animation and look variation of the agents. I’ve developed a crowd simulation system using Maya's particle system to allocate the instances on the ground and to apply the expressions, generating different positions and animations cycles for each agent. The movie can be seen in the flash movie link below. |
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Kapo - "Nurisha" - Vetor Zero |
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| Another work where the company needed a solution to make a crowd system. We used the same applied solution in another project (Telmex – Sonho), only readjusting what was made before. One more time everything was elaborated with particles, expressions and instances, plus keyable attributes to control the frequency and agitation of the agents, being easy to set and configure the crowd for each scene. |
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Petrobras - "Curvas" - Vetor Zero |
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| This advertise used one of my scripts, whose function is to create random values for any keyable attributes of any object. Then, at moments, it was applied to create an affect of shake, be it in tires, camera or any other object. Thus generating a stronger movement effect… |
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| Breakdown last update: May 8, 2008 |
Page 1 | 2 | 3 |
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